4/5 journal entry


The readings all had talked about the different aspects of level design. Since my  game in terms of environments is more of a background to establish a setting, the names for them should describe to the player what they should expect from stage when they select it. The stages for the most part should have some form illusional narrative to them so that there is always meaning to each of them. In turn giving the enviroments more distinctions for the player. The goal for these stages is to make sure the player is immersed in them and so making sure to add things that don't contradict that is key to getting the player hooked.

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