3/15 journal entry


Since my game is a 2d fighting game, some kind of multiplayer aspect is important as having people fight one another is the key component to fighting games. as seen on chapter 21 of Lenses as it talks about the different aspects of multiplayer game design. The main goal for my game is to be competitive. Balancing both the game and its characters will play a key role in ensuring that people that play the game. Otherwise the players willingness to want to continue playing might go to waste.

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